EYECODER ADDS VISUAL CORRECTNESS & FEELING REALISM TO YOUR 3D GRAPHICS

The aim of 3D imagery is to replicate the human vision as accurately as possible. Yet geometrical imperfections denoted as distortions affect the renderings. Distortions skew the perception of the virtual space.

EYECODER CRAFTED ALGORITHMS AND CONCEPTS THAT REMEDY DISTORTIONS

MAKE YOUR VIZ & GAMES MORE ENGAGING, IMMERSIVE AND VISUALLY CORRECT. BY USING OUR VISUAL EFFECTS.

VISUAL INNOVATIONS AT A GLANCE

ABANDIAN PROJECTION

IS A TWO-POINT PERSPECTIVE FEATURE BASED ON A NOVEL TRANSFORMATION MODEL NAMED ABANDIAN PROJECTION. IT IS PERFORMED PRIOR TO THE PERSPECTIVE PROJECTION MATRIX. VIDEOS BELOW EXPLAIN THE NECESSITY OF THE TWO-POINT PERSPECTIVE AND SHOWCASE THE ABANDIAN PROJECTION.

UNIQUE VALUE

Existing techniques for achieving the Two-Point Perspective feature in 3D software draw upon the principles of tilt-shift lens and frustum obliqueness. They unfortunately result in intractable limitations.

In contrast, the Abandian projection rather transforms the geometry of objects. It doesn't alter none of the camera’s or frustum’s settings. Our approach provides more accuracy, flexibility, ease to handle and performance benefits.

GHOST CAMERA

WITHIN THIS FEATURE, A CAMERA KEEPS EXACTLY THE SAME POSITION AND ORIENTATION BUT SEEMINGLY READJUSTS ITS PARAMETERS IN ORDER TO GET THE BEST CAPTURE OF THE SCENE. THE CAMERA KIND OF MULTIPLIES ITSELF, HENCE THE TERM “GHOST CAMERA”. THE STATE OF THE CAMERA IS TOGGLED DEPENDING ON ITS PITCH ANGLE.

THE GHOST CAMERA COMBINED WITH THE ABANDIAN PROJECTION ALLOW TO UTILIZE A 180 DEGREES VERTICAL FOV. WHEREAS MODELS BASED ON TIFT-SHIFT LENS AND FRUSTUM OBLIQUENESS INDUCE THE USE OF A NARROW VERTICAL FOV AROUND THE HORIZON, OTHERWISE THEY DELIVER INCONSISTENT RESULTS WHEN THE CAMERA IS TILTED BY A STEEP ANGLE.

VIDEOS BELOW ILLUSTRATE DIFFERENT VARIANTS OF THE GHOST CAMERA.

A CRUCIAL 3D FEATURE BECOMES ACCESSIBLE TO GAMING

Abandian Projection combined with Ghost Camera are suited for real-time and interactive apps. Making the Two-Point Perspective functionality implementable in games.

This feature was so far present only in high-end viz software, especially architectural rendering.

BRACCEL EFFECT

BRACCEL IS THE ABBREVIATION OF BRAKE  & ACCELERATION. THIS FEATURE PERFORMS FOLLOWING FIVE THINGS:

  1. EMULATE THE FEELING OF ACCELERATION AND BRAKING MEANING G-FORCES.
  2. COMBAT GEOMETRIC DISTORTIONS.
  3. SMOOTH THE FLOW OF MOVEMENTS TYPICALLY JERKY IN 3D ANIMATIONS.
  4. CUSHION THE DIZZYING PACE AT WHICH OBJECTS MOVE ON THE DISPLAY.
  5. CREATE AT TIMES A SMOOTHER BOB.

VIDEOS BELOW SHOW THE BRACCEL EFFECT IN ACTION IN VARIOUS ENVIRONMENTS.

MORE DEMOS

APPLICATION AREAS

Visualization

Architectural & Product Design, Online Virtual Worlds

Entertainment / Arts

3D Animations Movies, VFX, Compositing, Visual Arts

Gaming

Desktops, Laptops, Console, Mobile, Tablets, Online

Media

Virtual Studios, Opener, Product Visualization, Advertisement

Photography

Digital & Phone Cameras, Apps, 360 Panorama

Simulators

Flight Simulation, Traffic Simulation, CAVE

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